Publication Date: September 22, 2020
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Ages 8 to 12, Grades 3 to 7
In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes.
It’s been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira’s ready for a well-earned vacation.
Too bad her advisors have other plans. In preparation for her story’s sequel, Indira has been enrolled in the Hero’s Journey tutorial, a quest designed to teach her how to be a team player. Indira’s assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.
Indira is ready for this new challenge—until someone crashes their quest. The intruder is more powerful than anyone she’s faced before and begins transforming Ordinary into a giant video game. Indira’s team will have to level up and outplay their opponent, or else the world’s most beloved stories might be lost forever.
Series Overview: In the land of Imaginary, Indira Story is a character dreaming of one day being cast in her own story. But when she finally gets the call to attend Protaganist Preparatory, she and her new friends are thrown into wild adventures involving authors, magic, antagonists, and quests.
Talespinners #1: Saving Fable HC on sale 9/17/19 & TR on sale 9/22/20
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